DAYZERO

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DonShot
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DAYZERO

Beitrag von DonShot »

Ist seit ein paar Tagen draussen und der Trailer macht schon Lust auf den Mod!
https://www.youtube.com/watch?v=iQ3uqbqKBGk

PS: Es ist eine ARMA 2 Mod und es geht um Zombies ;)

PPS: Wer kennt denn heutzutage nicht DayZ Waldi?
Zuletzt geändert von DonShot am 09.09.2013, 18:11, insgesamt 1-mal geändert.
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Waldmenschen
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Re: DAYZERO

Beitrag von Waldmenschen »

Vielleicht sagst du noch, zu welchem Spiel die Mod ist und um was es geht (Zombies?) :D

Vermute mal ArmA II ?

Soll da nicht bald DayZ Standalone fertig sein?
DonShot
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Re: DAYZERO

Beitrag von DonShot »

Joa die standalone kommt irgendwann alpha ;)
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Re: DAYZERO

Beitrag von Waldmenschen »

"irgendwann" gefällt mir :D

Zur GamesCom wollten sie doch eigentlich was haben :(
DonShot
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Re: DAYZERO

Beitrag von DonShot »

joa aber wurd ein monat verschoben
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Re: DAYZERO

Beitrag von Poker »

was ist da jetzt vom gameplay anders als in DayZ ?
DonShot
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Re: DAYZERO

Beitrag von DonShot »

NEW WEAPONS
Every weapon in the game has either been replaced, updated or tweaked. And then we added some new ones!

NEW BUILDINGS
By adding interiors to more buildings, the Chernarus you knew has changed. Close quarter combat and new vantage points!

NEW VEHICLES
Drive in style in new vehicles featuring cars with machineguns or helicopters you've never seen before!

NEW SKINS
Tired of looking the same all the time? We've added new skins, and balanced armor on them all.

PERFORMANCE
Do you like to play without lag? So do we! Enjoy the smoothest DayZ experience out there!

WHITELISTING
Play in a hacker-free enviroment. Whitelisting helps keep the baddies out.

GAMEPLAY REFINED
Vault and run at the same time, don't get your barrel stuck on a wall - focus on the game rather than annoyances!

DYNAMIC WORLD
Roam a more dynamic world with random vehicle spawns, new sound effects and a balanced gameplay!

Podagorsk Release

[FIXED/NEW] General Zombie AI Fixes
- Zombies are now properly controlled by close clients only.
- Zombies will not excessively lag due to control client being too far away.
- Zombies pathing has been slightly improved.

[NEW] Weapon Attachment System
- You can now attach modifications to guns that have the approperiate rails/spot for it
- NATO Attachments: M68 CCO Scope, HWS (HOLO) Scope, M150 ACOG Scope, M203-40 Grenade Launcher
- EAST Attachments: KOBRA RDS, PSO-1M2 Optics, GP-25 Kostyor Grenade Launcher
- UNSPECIFIC Attachments: Marksman Scope, Suppressor
- All attachments are found in either NATO or EAST kit pouches

[NEW] Full Podagorsk Release
- Customized Podagorsk island
- Fully wartorn map with NATO/EAST camps
- Minor and major fixes (see below)

[NEW] UI Updates
- UI is now fully white apart from food/drink icons.
- UI will no longer blend into nature and remain more visible.
- Icon size has been reduced from 64x64 to 32x32 to not be as intrusive.
- New UI Screenshot: http://i.imgur.com/a3VYHyc.png

[UPDATED] Car spawns should now be more dynamic

[UPDATED] Lights can now be properly shot and turned off

Podagorsk Specific:

[NEW] Car wrecks
- Specific car wrecks can now be looted
- Doors, trunk and hood can be opened
- Open cardoors give minor bullet protection

[NEW] Additional Vehicles
- HMMWV M240 added (nerfed, equivalent to regular HMMWV)

[NEW] Road to Airfield
- Along the road to the airfield is a huge bunker checkpoint complex.
- The new complex is easily defendable, be cautious - scout ahead.

[NEW] Bridge to Sona
- Sona Island can now be accessed through a small wooden bridge.
- The bridge has sunken into the water in some places.
- On this bridge you are 100% exposed - be cautious.

[NEW] Airfield
- The airfield now has slightly more NATO high-tier loot.
- Added 2 crashed C130 and 1 more NATO barracks.
- The distance between all spots is equivalent to 6 runs up and down the NWAF on Chernarus.

[NEW] Small NATO outpost in Sona Island Castle
- Sona Island now has a minor NATO camp inside the castle.
- Protvino has had it's NATO camp reduced in size and loot due to it's close proximity to Sona.

[FIXED] Spawning
- Spawning now only occurs north of the river.
- It is now easier to orientate where you spawn.

[FIXED] Barns entrances
- Several barns were too high up in the air and caused instant death upon entering.
- These barns now have debris leading up to the entrance without the need to vault in.

[FIXED] Firestation in Kovrov
- The firestation in Kovrov has been relocated to Kirsanov.
- It is now impossible to go under and inside the firestation, thus remaining hidden.

[FIXED] Commercial concrete slabs
- It is now impossible to enter the concrete slabs, thus remaining hidden.

[FIXED] Castles
- Castles can now be safely entered without falling to your death.

quelle: http://zombies.nu/community/threads/7436/#post-66436
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Re: DAYZERO

Beitrag von Poker »

Also immernoch Squaddeathmatch
DonShot
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Re: DAYZERO

Beitrag von DonShot »

ja sozusagen aber auf einer komplett neuen Map die glaub ich 4mal so groß ist wie chernarus
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Re: DAYZERO

Beitrag von Poker »

so entstehen gerüchte! :D die haben die Karte nur "überarbeitet"
DonShot
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Re: DAYZERO

Beitrag von DonShot »

das ist schlichtweg falsch was du sagst poker!
es gibt eine Version mit überarbeiteten Chernarus und einmal Padagorsk
oder sieht das aus wie chernarus
http://blog.germandayz.de/wp-content/up ... gh-res.jpg

edit: ok vielleicht ist die map doch nicht größer als chernarus hab grad was anderes auf einer anderen website gelesen aber sie ist auf jeden Fall neu
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Re: DAYZERO

Beitrag von Poker »

Die Karte ist auch nicht neu Don. Lediglich für DayZ (so wie fast alle anderen Karten auch) bearbeitet worden.

Größenverhältnisse der beiden Karten siehst du unten links in der ecke ;)
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